HatInc

Generates millions of voxels efficiently using the binary greedy meshing algorithm
Simulation
Play in browser
Generate infinite terrain smoothly with levels of detail.
Generate cityscapes using the Wave Function Collapse algorithm
An editor and visualiser for a slime mold simulation run on the GPU
Instead of making your own city, Why not make one sustainable?
Strategy
A planetary factory building game
A short point-and-click adventure